Artists and engineers as cats and dogs: implications for interactive storytelling.
I choose to look into this chapter as collaborating with other artists and developers is something I’m coming across more and more as the years go on.
Crawford states clearly the divide between programmers and artists and how it needs to be resolved in order to achieve a good story. In order to do this he says that programmers or engineers must make a solid effort to create tool for the artists that meets their needs. It also helps to learn some of the artists terminology. Artists must learn the basics of algebra, and must coherently express their needs to the engineers. Most importantly the artists and engineers must have mutual respect for each other.