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Blurbs: What is ‘Bright Eyes’?

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Promo Blurb:

‘Bright Eyes’ follows the heroes journey of the worlds only survivor of the apocalypse, a child forced to survive in the wasteland mankind created.  Adapt to the world she is forced to adapt to, and watch as it changes her. As you play experience the last of  mankind mold until she is no longer human at all. Experience the end of humans on earth. The 2D puzzle platformer offers a fast paced decision -making environment with quick timed events, player progression and narrative with a quirky and personal art style.  

Developer Blurb:

‘Bright Eyes’ is a 2D puzzle platformer Indie game created in the Unity game engine. The computer game was created for the target audience of artistic and experimental Indie Game. The Aesthetic involves hand painted and cell animated sprites.  The Mechanics involve environmental interaction, shooting and decision making to progress through to the next level. The Dynamics involve resource management, player skill and adaptive learning. 

Narrative Focused Blurb:

Imagine a world created from our biggest fears: Nuclear War, Mutations, Advancement of technology to the point of devastation and the end of the world by our own hand, to name a few. The types of events we fantasize about in popular media but would never want to come to pass. But what of the children born into it? Forced to only see the destruction man kind created and nothing of the world we know now. ‘Bright Eyes’ follows the heroes journey of the worlds only survivor of the apocalypse, a child forced to survive in the wasteland mankind created.  Adapt to the world she is forced to adapt to, and watch as it changes her. As you play experience the last of  mankind mold until she is no longer human at all. Experience the end of humans on earth. 

Academic Blurb:

‘Bright Eyes’ is a research project Video Game artifact that explores the question: ‘How would you use Intrinsic Motivations for Intuitive Play?’ The goal of this artifact to is bridge the gap between intrinsic motivations (a feeling of natural adaption) and intuitive learning. If successful, the project will produce a artifact model for designing naturally intuitive play. 

Game Design

Below will be brief a overview of the pipeline, future goals and intended design for the game.

Aspects Included (detailed descriptions will be added when finalized) :

  • Character
  • World & Narrative
  • Level Design
  • Player Progression
  • Difficulty Balancing
  • Abilities
  • Mechanics
  • Aesthetics
  • Dynamics
  • Obstacles
  • Puzzles
  • Legal Requirements & Ethics
  • Tutorial Design
  • Quests

 

This blog will carry on from the work created in the ‘Inquiry in Mechanics‘  category.

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Game Art

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Below will be brief a overview of the pipeline, future goals and intended design for the games art assets.

Art assets for this Game will be created in Adobe Photoshop.

Aspects Included (detailed descriptions will be added when finalized) :

  • Character animation sprites
  • Intractable object sprites
  • Environment sprites (layers)
  • User Interface sprites
  • Concept Art

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Artist Spotlight : Loish
 
Lois Van Baarle is a dutch artist/animator currently freelancing in the Netherlands. Her work has always been an inspiration to me and a standard of quality to strive for. 
 
              
                                        Aesthetic Game References
 

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