Machinima Intro

This brief is for a ‘Machinima Competition’. We have to shot and capture footage within a motion capture environment, for example Open Sim, or Second Life, etc. And/or animated software machinima for example, Iclone, World of Warcraft etc.

We can either promote our own game design and prototype for a narrative and meaningful indie game, or we can tell a story with the theme of conflict.

The finished film has to be 1-3 minutes long not including credits.

The Machinima with the most likes on Facebook wins the competition and a prize. This is also a project part of our assignment.

Witches Staff Design

In designing the staff I came across the idea of including Carnivorous Plants into my project, I can’t remember how I got there but the thought crossed my mind. So I added one to the staff itself and will definitely have heaps of them in the environment design. I’m going to try create my giant as one as well. Since my only ideas so far for the giant is alligator themed i’m fortunate I came across something a bit more interesting. So at the moment for the witch, the ideas i’m working with are Voodoo, Swamp, Tribal, Birds and now Carnivorous Plants. I’ve tried to include all those ideas in my staff design for the witch.

Studio II. Pre-Visualization. Jorinde and Joringel – Intro

This assignment working in the first half of the second semester will be concept art and pre-visualization. We’re focusing on the early design sketches and multiple design solutions. 

We are illustrating Jorinda and Joringel by Brothers Grimm. My whole childhood all I wanted to be was an Illustrator, my favorite was Shirley Barber and I use to read her fairy books inside and out even until I was in my early teens. I could recite most of her work by heart even now. I can also remember almost all of her Illustrations, they were a true inspiration to me and I hope that the passion I once had for Illustration can help me in this assignment. 

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‘Late Adventure’ Storyboard for Animation

I really felt the need to do something different with this storyboard, stylistically and conceptually. The same old storyboards bored me and I was tired of photoshop (at the time, photoshop is still my baby,) so I free downloaded Sketchbook which I found on Autodesks ‘Free Software for University Students page,’ [Link is Bellow.]  

Sketchbook is really good for getting quick ideas out, which is good when your working with a storyboard, because your working with telling a story. You always write quicker and messier when your jotting down ideas, I feel its the same with storyboards. Its something you want to be able to play around with quickly to get more ideas out. Sketchbook allows you to quick chose different types of brushes, and the ruler function is incredible for perspectives (which I used a lot of in this assignment.) So I defiantly recommend giving it a try.

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Downloadable Rigs

So before I started my storyboard I wanted to get a feel of what my character could possibly look like. Some websites to find free Rigs are,

http://www.creativecrash.com/maya/downloads/character-rigs/c/

http://www.bloopanimation.com/best-free-maya-rigs/

I used creativecrash to find the couple i experimented with. I’m still unsure whether ill use a rig other then moon, who we have been given to use, but i like the idea of the rig looking like an actual child. It does hurt to try them out though. 

 

Revised Treatment

Timothy skips along the stepping stones in the backyard. He swings his arms back and forth holding a tight grip on a small branch, which soon became his imaginary sword. Keeping clumsy balance he reaches the end of the path, facing an unfamiliar gate covered in overgrown shrubs. His eyes squint as he examines the just out of reach lock sitting slightly unhinged. He tightens his lips as he ponders on the gate. Stretching on his tip toes he tries to see over the gate, but gets nothing but shrubbery scratching his rosy cheeks.

His eyes widen with the thoughts of adventure. He grips his sword tighter, holding himself in battle stance as he peeps through a crack in the gate at the further beyond. A cheeky smile emerges from ear to ear. With enthusiasm and effort he cuts through the shrubbery with his karate-chopping hands and starts to sneak through the gate like a silent assassin – but stops for a moment.

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First Treatment Draft

Un-Adventure

Timothy skips along the stepping stones in the backyard. He swings his arms back and forth holding a tight grip on his imaginary sword. Keeping clumsy balance he reaches the end of the path, facing an unfamiliar gate covered in overgrown shrubs. He tightens his lips as he ponders on the gate, it is unlocked. He stretches on his tip toes as far as he can go but cannot seem to see over the gate. Nothing but shrubbery scratching his rosy-baby faced cheeks.

A cheeky smile emerges from ear to ear as he moves closer to the gate. With enthusiasm and effort he cuts through the shrubbery with his karate-chopping hands and starts to sneak through the gate like a silent assassin – but stops for a moment.

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Studio II Crafting a Theme

To make a really good film, animation, or anything creative you have to put yourself and your heart into it. We are given the task to brainstorm themes and values that matter to us and craft it into a story idea. The idea was to learn that a theme is a life message that you understand through a story.

This exercise was a great example of how your personal experiences can enhance an idea and take it to a whole new level it couldn’t have gone before.

At the end of a story we want to audience to think about the value you have presented them and whether they agree with it or can learn from it.

Here is my story summary sheet:

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